I build games and the systems underneath them — movement feel, tooling, and the glue that makes prototypes playable.

This about page is placeholder copy. Replace it with your path into game programming: what you ship, engines you live in, and what you want next (studio roles, collabs, or shipping your own titles).

Focus

  • Gameplay programming and player feel
  • Tools that shorten the loop from idea to playable
  • Clear tech choices over trendy stacks

Stack

Comfortable with C# / Unity, and exploring TypeScript, WebGL, and engine-adjacent tooling. Update this list to match your real toolkit.

Looking for

Roles or collaborations where systems craft and shipping matter more than slide decks. Edit this section to match your goals.